This was a very frustrating and fun game. I agree that something that makes the 3D view more accessible would be very helpful. Shadows are apparently a non-starter but I just hop around until I hit them so I know where they are.
I do also find the "mostly on air so can't jump" decision to be odd but the game is built around it so it's fine.
Nice game, nice concept, I saw the change of perpescive mechanic pulled off a couple of times for other games here and there, but I don't recall having played a 2D/3D change of view for the game.
While the concept is cool, the game still needs some polishing, for example sometimes I am unable to jump (pressing space bar has no effect) and some other times I get stuk into platforms due to the view/perspective change.
Navigating the 3D scene also feels hard, and lacks a clear way of figuring out the depth of the level: I'd suggest making the camera move a little bit with the payer, i.e. also rotating to look at the player.
Also, adding shadows would help a lot figuring out the 3D layout of the scene.
The game is cool, it could benefit from some game feel adjustments (sounds, particles, animations, ecc...).
you are unable to jump because you are way too close to the edge. It’s not logical to jump when you are more to the air than to the ground so I removed that feature. Shadows don’t show in the webgl build due to it causing a lot of lag. I forgot to build it for windows. Thank you for the feedback.
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This was a very frustrating and fun game. I agree that something that makes the 3D view more accessible would be very helpful. Shadows are apparently a non-starter but I just hop around until I hit them so I know where they are.
I do also find the "mostly on air so can't jump" decision to be odd but the game is built around it so it's fine.
Nice game, nice concept, I saw the change of perpescive mechanic pulled off a couple of times for other games here and there, but I don't recall having played a 2D/3D change of view for the game.
While the concept is cool, the game still needs some polishing, for example sometimes I am unable to jump (pressing space bar has no effect) and some other times I get stuk into platforms due to the view/perspective change.
Navigating the 3D scene also feels hard, and lacks a clear way of figuring out the depth of the level: I'd suggest making the camera move a little bit with the payer, i.e. also rotating to look at the player.
Also, adding shadows would help a lot figuring out the 3D layout of the scene.
The game is cool, it could benefit from some game feel adjustments (sounds, particles, animations, ecc...).
Good job :D
you are unable to jump because you are way too close to the edge. It’s not logical to jump when you are more to the air than to the ground so I removed that feature. Shadows don’t show in the webgl build due to it causing a lot of lag. I forgot to build it for windows. Thank you for the feedback.